The book's CD-ROM contains a library of C++ source code and demonstration programs, and provides access to a website with a complete commercial source code library of AI algorithms and techniques. He goes further to introduce many techniques little used by developers today. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. Ian shows how to think about AI as an integral part of game play. A game developer since 1987, he was founder of Mindlathe Ltd., at the time the largest specialist AI company in gaming. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. The commercial success of a game is often dependent upon the quality of the AI, yet the engineering of AI is often begun late in the development process and is frequently misunderstood. Creating robust artificial intelligence is one of the greatest challenges for game developers.
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